Stellaris armour hardening. Is crystal armour no longer good? Is it just an advantage for early game?Vote. Stellaris armour hardening

 
 Is crystal armour no longer good? Is it just an advantage for early game?VoteStellaris armour hardening  There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs

It will literally make it so your Neutron launchers are INCAPABLE of missing a target. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. ; About Stellaris Wiki; Mobile viewArmor hardening though seems. Losing 100 Ar or 125 Sh to get 65 Hull. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Content is available under Attribution-ShareAlike 3. My enemy has mountains of torpedoes (no neutron launchers). For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. This would make it very useful on fleets and starbases based in Pulsar systems as well. 3. View this video if you want to see. 6. It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research Speed BoydofZINJ May 14, 2016 @ 7:43pm. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. 1. Stellaris. csv Looks like they have potentially powerful shots but no. Please. The other version is "%chance to reduce any damage from penetrating at all" but I. I'm not a fan of this new type of ship parameter. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. 100% agree with the OP! Supremacy should be a choice, like the other Tradition trees, not a main pick for everyone. Now countered by armour, or by shield hardening, so best used paired with Plasma. There's not really that much you need in terms of utility components. ##### ##### VERSION 3. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. is it worth it do you think?and a huge stack of armour. Related Topics. . ago. 2 Answers. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. disruptors late game might be worse now. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris has a rather cheap upgrade system, where its easy to switch designs. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. An example would be the 100% shield bypass ability of missiles, physical torps, and. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. • 5 mo. So having two grants you 30% hardening. Idiot's Guide to 3. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. A lot of good weapons bypass shields where as only a few bypass armour. Legacy Wikis. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. I think the drake was +10 happiness to all planets. Disruptor weaponry will bypass *both* shields and armor, even though it's highly variable, and lower raw damage overall. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. 8 FogeltheVogel • 7 mo. At which point it still doesnt offer enough to be valueable. and a fair amount of sheild and armour hardening. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. Also, shield/armor hardening could make a disruptor. . 1 comment. But it also penetrates armor by 50%. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Living Metal and Zro are kinda weird resources because they have very few uses. Shield hardeners are a new defensive technology in the upcoming 3. Larger ships have more. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. gautam_jat • 6 mo. Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. E. 10. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Current Stellaris Ship Meta (for v3. armor hardening also better in countering disruptors ReplyGo to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. 7% shields/day, or 250 out of 35834. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Do not leave feedback in this thread. This also means using Armour Hardening to lessen the impact of penetration weapons is useful due to the larger armour hp pool. Meaning you can get 100% hardening on a large ship, pretty easily. bonus kinetic damage or armor plating if built at a starbase with a netronium building. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or. E. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. Torpedos now deal more damage the bigger the target. Stellaris does neither of these which results in the. It's logical given how common armor penetration is toady, and that armor must absorb the energy rather than deflect it as shields do, while armor absorbs the energy some will inevitably pass through. We’ll just have to seen Thursday An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Though these ship parts are too expensive to equip your entire navy with. . Stellaris has now only Armor and Missiles. Other than Armor Hardening, it's just the edict to speed up megastructure construction. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. And if they have, armor is better than hull against kinetic batteries. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. Add a Comment. Shield hardeners are a new defensive technology in the upcoming 3. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Also adds passive repairs and minor amounts of armour hardening. i. Legacy Wikis. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. • 1 yr. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. 10. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. 6 “Orion” update includes many changes to combat. questionable at best. Side bonus of 80% shield hardening and 400 extra armor and shields. 1 comment. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. 1. The. 0. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). 25 and armor takes. For Synthetic, your admirals would gain the Synth trait instead. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. It looks like tier 5 armour is better than crystal, maybe even tier 4. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. Ignored by far more weapon types. As for the aux slots Always use the accuracy bonus. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. #1. Equip an ancient suspension field 2. 5% There is titan aura which can remove 20% of enemy shields for the whole fleet. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. It looks like tier 5 armour is better than crystal, maybe even tier 4. This is separate from your Naval Capacity (shown at the top of the screen). If you become the crisis swarming becomes possible. Archeotech Makes Juggernauts Waaaaaaay More Tanky. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Also, shield/armor hardening could make a disruptor-based. Lets use small weapons as an example. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. Content is available under Attribution-ShareAlike 3. (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster,. Below is an example of what I found out while testing ship combat. I personally play cooperative multiplayer and that’s the most of it. Here are the complete notes for Stellaris 3. *. while the Living Reactive Armor provides ships with a 25% armor hardening bonus, countering weapons that bypass specific defenses. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. g, 100% penetration vs 75%. This page was last edited on 7 February 2022, at 03:20. 9 that merges the various incompatible game rules and scripted triggers added by mods. . Unfortunately with the new 3. 5. 5. It looks like tier 5 armour is better than crystal, maybe even tier 4. Over time they became the only remaining force that mattered with well over 100K fleet power. Yes they stack. 2. 32 to armor, 9. If you're using disruptors they also bypass armor (basically direct hull damage). Content is available under Attribution-ShareAlike 3. Inversely scale hardening module impact against hull size. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). and a huge stack of armour. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Ways to Obtain Living Metal. Stellaris. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. 9 ‘Caelum’ Patch. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. I'm putting them together with PD destroyers, pure missile cruisers and some battleship-hull carriers. The +10 adaptive trait is better if you combine with happiness to get 90 on your same biomes as homeworld. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. Thanks!Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 34. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. No. 1 ironsasquash • 7 mo. Discussion So which one is best based on your experience with the game so far. E. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. The amout of armour one can put on a ship is determined by the armour rating and the percentage. Side bonus of 80% shield hardening and 400 extra armor and shields. That’s how badly hardening gimps penetration weapons. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. Sohei May 14, 2016 @ 7:44pm. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. Not on corvettes though. Both are late game anyway so doesn't matter. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. From wiki. except corvettes since they only have 3 slots, they use 2 armor 1 shield. #15. So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. Stellaris. This mod is a global compatibility patch for Stellaris 3. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. Stellaris is a sci-fi grand strategy game set 200 years into the future. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. Community Hub. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. Tactics Forever, before the dev put it on Steam and then gave up on it. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. 6 “Orion” update includes many changes to combat. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. *) Fix the modifier issue after the 2. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. majdavlk • 2 min. As a rare tech, Basic Cloaking Fields has a small chance of appearing. Perhaps if Stellaris introduced manpower, it could make things work better. It is now possible to get 100% of both shield and armor hardening using councillors only. Large. Shields are generally better for long campaigns while armor is better for that big battle. Guaranteed Ascension Tech 3. I really don’t remember. Stellaris Real-time strategy Strategy video game Gaming. Armor could give you lots of hit points, doesn't use power, but reduces evasion. Is crystal armour no longer good? Is it just an advantage for early game?Vote. 6 is now available on PC. 34 average damage. gautam_jat • 6 mo. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. I believe one of the fallen empires are very into disruptors. Guns are still damaging to armor, just weak against it. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. Kranchan. 0 unless otherwise noted. Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Go to Stellaris r/Stellaris. 4 or 3. NagolRiverstar • 1 mo. Nanomissiles ignore shields and armor, fire rate is 0. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. Some weapons do bonus damage against armor and have armor penatration. 0 unless otherwise noted. PvP is where the fleet composition you use matters a lot more I think. ago. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 25) gets tanked instead (meaning shields take 6. Total HP = 2853 with 5. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Try it out, it'll bypass shields. #15. Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. ago. If you are facing, say, cruiser-carrier missile boats, they'll be kiting at 75+ range while putting out 24 from fighters 20 M slot missiles 16 S slot missiles (60) of DPD per Cruiser. 6 update. Lasers do 6. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. Generally I do full armour except on one slot, which is shield. If you think you can destroy an smaller fleet that got split from the main doomstack with your cloaked ships do it and then retreat for 120 days until you can cloak again. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Psychics and Synthetics have 10% shield/armor hardening respectively. Admiral: +10% Damage, +10% Armor Hardening; General: +5% Army damage, +10% Army collateral damage;. Just had a random thought here. Apr 4, 2019 683 24. Yes it's worth it. Living metal can be used in a ship component that provides a lot of armor hardening, or in a certain powerful edict, Nanites can be changed into rare resources with a building or used for a research buff, think there was also a ship component but I never used that one. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. TTundri. View this video if you w. Go to Stellaris r/Stellaris. ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. You can indeed achieve 100% hardening, but all that does is stop shield penetration. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. is it worth it do you think?In endgame between your other bonuses, gateways, and tech, they become less and less useful and +10% shields (especially if you have the psionic shields tech and are facing an Overwhelming Unbidden invasion) or hull/armor regen (useful against the Scourge or for protracted campaigns in massive enemy territories, don't invade Russia in. 50, vs Gamma lasers at 6. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. (Mind, I'm not actually sure if this would preserve the clone army trait. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. Fairly sure this was handled via just slapping a static modifier on a ship via the on_ship_built on_action. Logical-Table-3530 • 2 mo. They can kill most enemies if they uncloak right on top of the enemy. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. Darvin3. E. Living Metal and Zro are kinda weird resources because they have very few uses. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. ago. . Stellaris. Also you can use them to just nuke the grey tempest main base as grey tempest doenst have cloak detection (yet). There is no better - you need to figure out what your enemy uses and try to counter it. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. 8 FogeltheVogel • 7 mo. 5 days. Small ships can't do it. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. Disruptors do 4. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor. Field Manipulation - Tier 5. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. But if some torpedoes do get by, I. The ship components look nice and ll but in the end you have weaker ships. I really hope they change hull regen to be daily in 1. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. ; About Stellaris Wiki; Mobile viewAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Man creates worst battleship in stellaris. About this site. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. The reason is, because the shields are taking a lot of energy from the reactors. Is this a good strategy for winning battles right now?Stellaris Wiki Active Wikis. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Q2. r/Stellaris • 6 mo. Interact with diverse alien races, discover strange. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. The developers are meticulous with commenting their code and the Wiki pages are good references. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. 64. Its DPS is 4.